Dancing Lights Pathfinder

Each sheds lightlike a torch.
Dancing lights pathfinder. The lights can move up to 100 feet per round. Humans have been dancing to express themselves since the dawn of time and from those earliest gatherings spring the many types of dance we know today. Dancing Lights Cantrip 1.
The lights can move up to 100 feet per round. Forward or back up or down straight or turning corners or the like. Each sheds light like a torch.
Each Lightmust remain within 120 feet of you and within 10 feet of all others or it winks out. You can also combine the four lights into one glowing vaguely Humanoid form of Medium size. You create up to four floating lights no two of which are more than 10 feet apart.
The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire no concentration required. Forward or back up or down straight or turning corners or the like. The lights can move up to 100 feet per round.
Depending on the version selected you create up to four lights that resemble lanterns or torches and cast that amount of light or up to four glowing spheres of light which look like will-o-wisps or one faintly glowing vaguely Humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire no concentration required. Traditions arcane occult primal.
The lights can move up to 100 feet per round. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire no concentration required. The lights can move up to 100 feet per round.